using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
Vector3[] T= new Vector3[4];
// Use this for initialization
void Start () {
T[0]=new Vector3(4f,-6.161964e-17f,3f);
T[1]=new Vector3(-4f,-6.161964e-17f,3f);
T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
T[3]=new Vector3(4f,-6.161964e-17f,-4f);
}
int aa=0;
// Update is called once per frame
void Update () {
transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1) % 4;
}
}
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