using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Text img;
Text img1;
Text img2;
int Mmoney = 0;
int cmoney1 = 0;
int cmoney2 = 0;
int cmoney3 = 0;
// Use this for initialization
void Start()
{
Mmoney = 138;
mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
img = GameObject.Find("Canvas/Panel/Image/Text").GetComponent<Text>();
img1 = GameObject.Find("Canvas/Panel/Image (1)/Text").GetComponent<Text>();
img2 = GameObject.Find("Canvas/Panel/Image (2)/Text").GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
mytxt.text = Mmoney.ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun()
{
Mmoney = Mmoney + 1;
}
public void mygame()
{
int rnum;
rnum = Random.Range(0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
}
}
public void c1()
{
cmoney1 = cmoney1 + 1;
Mmoney = Mmoney - 1;
}
public void c2()
{
cmoney2 = cmoney2 + 1;
Mmoney = Mmoney - 1;
}
public void c3()
{
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - 1;
}
}
Unity
2016年12月29日 星期四
2016年11月17日 星期四
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
Vector3[] T= new Vector3[4];
// Use this for initialization
void Start () {
T[0]=new Vector3(4f,-6.161964e-17f,3f);
T[1]=new Vector3(-4f,-6.161964e-17f,3f);
T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
T[3]=new Vector3(4f,-6.161964e-17f,-4f);
}
int aa=0;
// Update is called once per frame
void Update () {
transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1) % 4;
}
}
2016年11月10日 星期四
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
2016年10月6日 星期四
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;
}
}
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